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Post by velhote on Jun 12, 2006 0:51:30 GMT 1
[at]Anders
I´am training GK. And these are your words: " I almost forgot. When you train "goalkeeping" the goalkeepers marked as "GK" on the line-up page learn Goalkeeping. The other players will learn a little bit of another skill (50%-75% of normal) - chosen by random. Most likely the skill is penalty shooting."
So, regardless of the "Train extra on the these positions:" , the players marked as Gk get Gk training? Can i choose other positions to train extra?
You will have to explain it better. :-)
and another question: i trained a young GK last training update. Neither os my GK (one is 17 years old and played 50 mins) changed skills or skill index. Is it normal?
Thanks in advance and congratulations for the terrific game.
ps: another game and another training update: my 17 year old GK didn´t pop. The other guy, which is 34 years old has popped a level.
Just want to make sure it is normal (or not). Thanks
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Post by fleming on Jun 12, 2006 18:34:23 GMT 1
[at]Anders same here. i train Goalkeeping and my too keepers (both with 17 years) haven't popped yet while another players with +30 years popped in "feet game" (my second training option).
how can you explain this?
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Post by Anders Busch (admin) on Jun 12, 2006 19:58:28 GMT 1
[at]Anders same here. i train Goalkeeping and my too keepers (both with 17 years) haven't popped yet while another players with +30 years popped in "feet game" (my second training option). how can you explain this? Well some times it takes 3-4 training before the players move up a skill - if they play. I guess not all your players moved up in "foot work" either
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Post by GM-CeeKay on Jun 12, 2006 21:20:17 GMT 1
[at]Anders same here. i train Goalkeeping and my too keepers (both with 17 years) haven't popped yet while another players with +30 years popped in "feet game" (my second training option). how can you explain this? FOR EXAMPLE: u have a 17y with 15(low) keeping... and a30y with 20(high) keeping... So there is a invisible subranking in stats... lik low-middle-high if the 17y old trains, he goes faster, so he goes from 15-low to 15-high (+ 2 sublevels) if the 30y old trains, he goes slower, so he goes from 20-high to 21-low (+1 sublevel) understand?
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Post by fleming on Jun 12, 2006 21:33:56 GMT 1
i know that from hattrick... but i thought that the training here would be more quick! thanks
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Post by velhote on Jun 12, 2006 23:57:51 GMT 1
Anders can you please answer my question above regarding GK training?
Thanks
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Post by GM-CeeKay on Jun 13, 2006 10:54:30 GMT 1
--> this question is already answered two posts up...
--> No you can't...
what he means is that you train GK like you've chosen in your training. Besides that ALL the other players train a little bit to, but what they train is random chosen...
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Post by zujo23 on Jun 27, 2006 15:39:58 GMT 1
[at] Andreas - although we can not arrange freindlies at the moment, can you make it so that the engine calculates training for the players that are in the "line-up" for the friendly game (as if the game had been played)?
For example, I am training LB/RB, and during league games I can train max. 4 players on these positions, but if you could make the fictional "friendlies" count for training, I think it would be much better and it would provide all of us with much more training options (as we could train 2 times more players).
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Post by prosiri on Jun 27, 2006 16:52:45 GMT 1
What happens if I put both training focuses on the same position, exp. LP/LP. Do those players receive double training?
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BeRT
Assistent Coach
Posts: 74
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Post by BeRT on Jun 29, 2006 10:56:36 GMT 1
[at] Andreas - although we can not arrange freindlies at the moment, can you make it so that the engine calculates training for the players that are in the "line-up" for the friendly game (as if the game had been played)? For example, I am training LB/RB, and during league games I can train max. 4 players on these positions, but if you could make the fictional "friendlies" count for training, I think it would be much better and it would provide all of us with much more training options (as we could train 2 times more players). I like this, please make it happen
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Post by GM-CeeKay on Jul 3, 2006 12:30:49 GMT 1
One thin I would like to say:
I think that 'experience' rises pretty fast... a bit to fast. After almost rises everytime after 2 matches / player. isn't that a bit fast? a bit unrealistic?
grtz
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Post by GM-CÄÜLLÄY on Jul 3, 2006 16:08:17 GMT 1
we dont know the limit for experience... for all we know it could be 2500... In that case its rising fine...
And in real life, how do we mesure experience? the amount of games the players been in? How well he has played? Maybe if we knew how experience is calculated in this game, we could come to the desicion whether it is too fast or not...
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Post by GM-CeeKay on Jul 3, 2006 16:45:45 GMT 1
ok; maby it isn't rising fast, maby it is. it depends wether the calculation of experience in the matchengine is big or not...
but, why let experience get so high? later, all stats will be like "this high" and then suddenly experiencestat will be like 10 times as big. Why not even it up and set the calculationrate of experience higher? it will be the same for the matchengine, but more cleare for the users...
do you understand my point?
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Post by GM-CÄÜLLÄY on Jul 3, 2006 19:22:52 GMT 1
yes i do, lemme jus make sure
Your worried because in time you will have players with skills in their 20's
Then their experience will be in the 80's?
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Post by GM-CeeKay on Jul 3, 2006 19:54:07 GMT 1
yep, that's right...
if he just makes the experience factor more important, and let them rise not that fast.... such thing wouldn't happen but it would still be the same
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